So far, I'm liking:
Roll
Starts off annoyingly easy - quickly becomes annoyingly hard. Nice, clean, Nitrome-style graphics.
Factory Balls
ZOMG! A Bart Bonte game I don't hate!
Day of the Bobteds
By the eeeeeeeeevil genius who brought you Hapland, an elegant little game with polished graphics that might disappoint Hapland fans (you may be comforted to know that they look a bit Ferry Halim, so all is not lost).
Kaichou
Bless you! No major strategy or effort here, just shoot black balls to turn them into pretty flowers.
Mr. Mothball
From the artistic vision that brought you Submachine and Daymare Town, the virtue of this game lies not so much in the motion physics as the sound. Jump on the blocks (what do you think they are made of?) and listen to the noise it makes.
Brownie Motion
Amateurish graphics and a gameplay so simple you can feel your brain getting smaller as you play, yet weirdly compelling. If lopsidation can just team up with an artist and/or musician to make the interface just a tiny bit less crap, we could be onto a winner.
For my money, the winner so far is:
Angular Momentum
It's easy to learn, quite polished in its presentation, addictive and fun. A few physics nerds over at Jayisgames have complained that the movement is inaccurate, but I don't think that interferes with the enjoyment of the game itself.
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